James Pearce Jr
Falcons· #27 · REDG · managed by SL FeaRz
Age 23
2 yrs pro
6'5" · 245 lbs
Tennessee
Star
💱 1,940
84
OVERALL
SEASON TOTALS · 12 GAMEs
23.0
TACKLES
8.5
SACKS
0
INT
1
PD
1
FF+FR
10.5
FPTS (PPR)
KEY RATINGS
ACC
92
SPD
90
PMV
81
FMV
88
BSH
79
PUR
84
TAK
81
PRC
78
CONTRACT
TOTAL VALUE$5.6M
BONUS$11.2M
YEARS LEFT2 of 4
CAP HIT$4.6M
🎓 Drafted Round 1, Pick 26 · 2024
PERSONA
CONFIDENCE
77
DISCIPLINEUndisciplined
DECISION MAKINGConservative
PREDICTABILITYUnpredictable
SCOUTING REPORT
86
PHYSICAL
99
SIZE
87
PRODUCTION
80
INTANGIBLES
Experience Pts 2,573
Legacy Score 210
Scheme OVR 84
USAGE & ROLE
65.3%
TEAM PASS RATE
Shares are of the team's total opportunities. Madden doesn't export raw targets, so targets = catches + drops.
ADVANCED METRICS · SEASON
1.9
TACKLES / GAME
0.71
SACKS / GAME
0.08
DEFLECTIONS / GAME
0.0
TAKEAWAYS
GAME LOG
Regular season
| WK | RESULT | TAK | SCK | INT | FF | FR | PD | TD | FPTS |
|---|---|---|---|---|---|---|---|---|---|
| 1 | L 19–20 @ Steelers | 1 | 1.0 | 0 | 0 | 0 | 0 | 0 | 1.0 |
| 2 | L 20–30 vs Panthers | 4 | 1.0 | 0 | 0 | 0 | 0 | 0 | 1.0 |
| 4 | W 20–19 @ Saints | 4 | 3.0 | 0 | 0 | 0 | 0 | 0 | 3.0 |
| 5 | L 14–22 vs Ravens | 1 | 1.0 | 0 | 1 | 0 | 0 | 0 | 3.0 |
| 6 | W 28–14 vs Bears | 1 | 1.0 | 0 | 0 | 0 | 0 | 0 | 1.0 |
| 8 | W 35–14 @ Buccaneers | 0 | 0.0 | 0 | 0 | 0 | 1 | 0 | 0.0 |
| 12 | W 36–10 @ Vikings | 2 | 0.0 | 0 | 0 | 0 | 0 | 0 | 0.0 |
| 13 | L 24–41 vs Lions | 3 | 1.0 | 0 | 0 | 0 | 0 | 0 | 1.0 |
| 14 | W 34–31 @ Browns | 1 | 0.5 | 0 | 0 | 0 | 0 | 0 | 0.5 |
| 16 | W 19–10 vs Buccaneers | 3 | 0.0 | 0 | 0 | 0 | 0 | 0 | 0.0 |
| 17 | L 28–30 vs Saints | 2 | 0.0 | 0 | 0 | 0 | 0 | 0 | 0.0 |
| 18 | L 29–33 @ Panthers | 1 | 0.0 | 0 | 0 | 0 | 0 | 0 | 0.0 |
PERFORMANCE VS OPPONENTS
| OPPONENT | G | YDS | TD | FPTS/G |
|---|---|---|---|---|
Ravens |
1 | 0 | 0 | 3.0 |
Saints |
2 | 0 | 0 | 1.5 |
Steelers |
1 | 0 | 0 | 1.0 |
Bears |
1 | 0 | 0 | 1.0 |
Lions |
1 | 0 | 0 | 1.0 |
Panthers |
2 | 0 | 0 | 0.5 |
Browns |
1 | 0 | 0 | 0.5 |
Buccaneers |
2 | 0 | 0 | 0.0 |
Vikings |
1 | 0 | 0 | 0.0 |
SEASON BY SEASON
CAREER · YEAR BY YEAR
| SEASON | GP | TAK | SCK | INT | PD | FPTS |
|---|---|---|---|---|---|---|
| Season 1 | 12 | 23 | 8 | 0 | 1 | 10.5 |
The Companion App only exports the current Madden season, so the career record starts from the day this league joined SapphireSportz — every season from here on stacks a new row.
ATTRIBUTE HISTORY · WEEK BY WEEK
OVR 84 ➜ 84
(0)
since Week 2
0 attributes moved · 1 snapshot
| WEEK | OVR | DEV | SPD | ACC | AGI | COD | STR | JMP | STA | TGH | INJ | AWR | PRC | THP | TAS | TAM | TAD | TOR | TUP | PAR | BSK | CAR | BTK | TRK | SFA | SPM | JKM | BCV | CTH | CIT | SPC | SRR | MRR | DRR | RLS | RBK | RBP | RBF | PBK | PBP | PBF | LBK | IBL | TAK | POW | PUR | BSH | FMV | PMV | MCV | ZCV | PRS | KPW | KAC | KRT |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week 2 · current | 84 | STAR | 90 | 92 | 76 | 68 | 76 | 76 | 73 | 78 | 86 | 88 | 78 | 31 | 20 | 13 | 12 | 10 | 10 | 15 | 12 | 48 | 31 | 35 | 42 | 34 | 40 | 44 | 53 | 33 | 33 | 15 | 10 | 5 | 14 | 40 | 40 | 40 | 40 | 40 | 40 | 29 | 66 | 81 | 74 | 84 | 79 | 88 | 81 | 40 | 50 | 31 | 24 | 21 | 30 |
went up that week
went down
Faded rows are weeks with no change (filled in so every week has a row).
Columns lead with what matters at his position; the rest follow.
PROGRESSION TRACKING
📈 Attribute history starts building from the league's next export — every OVR bump, speed gain, and dev-trait change gets recorded from here on.
FULL ATTRIBUTE SHEET
PHYSICAL
Speed
90
Acceleration
92
Agility
76
Strength
76
Jump
76
Change of Dir
68
Stamina
73
Toughness
78
Injury
86
DEFENSE
Tackle
81
Hit Power
74
Pursuit
84
Play Recognition
78
Block Shed
79
Finesse Moves
88
Power Moves
81
Man Coverage
40
Zone Coverage
50
Press
31
MENTAL
Awareness
88
TRANSACTION HISTORY
No moves on record — trades, signings, and dev changes land here as the league's exports roll in.







